完成AI基础逻辑

This commit is contained in:
dd
2026-06-01 23:35:22 +08:00
parent 003f54d648
commit 0f605d9b2c
20 changed files with 63 additions and 0 deletions
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// Fill out your copyright notice in the Description page of Project Settings.
#include "BotCharacter.h"
// Sets default values
ABotCharacter::ABotCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ABotCharacter::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ABotCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void ABotCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "BotCharacter.generated.h"
UCLASS()
class PVPDEMO_API ABotCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ABotCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};