完成房间逻辑
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@@ -2,6 +2,7 @@
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GameDefaultMap=/Game/ThirdPerson/L_TestMap.L_TestMap
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EditorStartupMap=/Game/ThirdPerson/L_TestMap.L_TestMap
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GameInstanceClass=/Game/ThirdPerson/Blueprints/BP_GameInstance.BP_GameInstance_C
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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@@ -40,5 +40,4 @@ protected:
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// AS
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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TObjectPtr<UAttributeSet> AttributeSet;
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};
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