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@@ -3,6 +3,7 @@ GameDefaultMap=/Game/ThirdPerson/L_TestMap.L_TestMap
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EditorStartupMap=/Game/ThirdPerson/L_TestMap.L_TestMap
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GameInstanceClass=/Game/ThirdPerson/Blueprints/BP_GameInstance.BP_GameInstance_C
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ServerDefaultMap=/Game/ThirdPerson/L_TestMap.L_TestMap
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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@@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.7",
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"EngineAssociation": "{C1236740-4E08-0E62-DF1B-95A86E2C649B}",
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"Category": "",
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"Description": "",
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"Modules": [
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@@ -7,8 +7,8 @@
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UMainAttributeSet::UMainAttributeSet()
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{
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InitHealth(100.f);
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InitMaxHealth(100.f);
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InitHealth(1000.f);
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InitMaxHealth(1000.f);
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}
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void UMainAttributeSet::GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const
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@@ -0,0 +1,14 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PvPDemoServerTarget : TargetRules
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{
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public PvPDemoServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Server;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.Add("PvPDemo");
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}
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}
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