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@@ -7,8 +7,8 @@
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UMainAttributeSet::UMainAttributeSet()
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{
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InitHealth(100.f);
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InitMaxHealth(100.f);
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InitHealth(1000.f);
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InitMaxHealth(1000.f);
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}
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void UMainAttributeSet::GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const
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@@ -0,0 +1,14 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PvPDemoServerTarget : TargetRules
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{
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public PvPDemoServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Server;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.Add("PvPDemo");
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}
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}
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